Worst Lifeguards
Four lifeguards, one beach, and an ocean that wants everyone dead. Save the tourists before sunset — or don't. Either way, the crowd is filming, and tomorrow they'll bring friends.
Small studio, two titles. We finish one before we start the next, and both are built to be played with other people and re-told afterwards.
Four lifeguards, one beach, and an ocean that wants everyone dead. Save the tourists before sunset — or don't. Either way, the crowd is filming, and tomorrow they'll bring friends.
Wave-survival action: one wind-up robot holding an arena that is slowly flooding with the coolant every machine in it runs on, yours included.
The studio is deliberately small: a founder and a heavily automated production pipeline that renders, captures and verifies builds without a person watching. That combination keeps the scope honest — we ship one game, and it releases when it is a game rather than when a calendar says so.
Everything a player sees is captured from the running build. We do not ship generated art in the game or on the store.
Review keys, early builds, interviews and publishing conversations all go to the same address, and the founder answers them: andrii@lagames.studio.
Screenshots, logos and b-roll live on the game's site at worstlifeguards.games/press. You may record, stream and monetise our games without asking — the standing permission is written down at worstlifeguards.games/legal.